* * * STAR TREK * * *
THE ORIGINAL SIMULATION

---INSTRUCTIONS---


ORIGINAL BY MIKE MAYFIELD, CENTERLINE ENGINEERING.
PORTED TO TI-83(+) BY MARK CUMMINGS - NOV 2001.
EMAIL: FIGJAMS@PRIMUS.COM.AU

THE GALAXY IS DIVIDED INTO AN 8X8 QUADRANT GRID, WHICH IS IN TURN
DIVIDED INTO AN 8X8 SECTOR GRID. YOU WILL BE ASSIGNED A STARTING
POINT SOMEWHERE IN THE GALAXY TO BEGIN A TOUR OF DUTY AS
COMMANDER OF THE STARSHIP ENTERPRISE, YOUR MISSION: TO SEEK AND
DESTROY THE FLEET OF KLINGON WARSHIPS, WHICH ARE MENACING THE
UNITED FEDERATION OF PLANETS.

YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN OF
THE STARSHIP ENTERPRISE:

<NAV> COMMAND = WARP ENGINE CONTROL.
COURSE IS IN A CIRCULAR NUMERICAL     4   3   2
VECTOR ARRANGEMENT AS SHOWN.           \  |  /
INTEGER AND REAL VALUES MAY BE          \ | /
USED. THEREFORE COURSE 1.5 IS        5--- O{---1
HALF WAY BETWEEN 1 AND 2).              / | \
                                       /  |  \
VALUES MAY APPROACH 9.0, WHICH        6   7   8
IS EQUIVALENT TO 1.0.

ONE WARP FACTOR IS THE SIZE OF ONE QUADRANT. THEREFORE TO GET
FROM QUADRANT 6, 5 TO QUADRANT 5, 5, YOU WOULD USE COURSE 3,
WARP FACTOR 1.

<SRS> COMMAND = SHORT RANGE SENSOR SCAN.
SHOWS A SCAN OF YOUR PRESENT QUADRANT.
     SYMBOLOGY USED:
     0{ = YOUR STARSHIP POS'N
     +< = KLINGON BATTLE CRUISER
     )!( = STARBASE(FUEL/REPAIR)
      * = STAR

THE SIDE OF THE SRS SCAN SHOWS THE FOLLOWING INFORMATION IN ORDER:
STARDATE, CONDITION, QUADRANT, SECTOR, ENERGY, TORPEDOS, & SHIELDS.

<LRS> = LONG RANGE SENSOR SCAN.
SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT EACH SIDE OF THE
ENTERPRISE (CENTRE OF SCAN). THE SCAN IS CODED IN THE FORM X.Y,
WHERE X IS THE NUMBER OF KLINGONS, AND Y IS THE NUMBER OF STARBASES.

<PHA> = PHASER CONTROL.
ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY ZAPPING THEM
WITH SUITABLY LARGE UNITS OF ENERGY TO DEPLETE THEIR SHIELD POWER.
(REMEMBER KLINGONS HAVE PHASER ENERGY TOO!)

<TOR> = PHOTON TORPEDO CNTRL.
COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL. IF YOU HIT A
KLINGON VESSEL, HE IS DESTROYED AND CANNOT FIRE BACK AT YOU.
IF YOU MISS YOU ARE SUBJECT TO HIS PHASER FIRE. IN EITHER CASE,
YOU ARE ALSO SUBJECT TO THE PHASER FIRE OF ALL OTHER KLINGONS IN
THE QUADRANT.

<SHE> = SHIELD CONTROL.
DEFINES NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE SHIELDS.
SRS DISPLAYS TOTAL ENERGY INCLUDING SHIELDS.

<DAM> = DAMAGE CONTROL
REPORT. GIVES THE STATE OF REPAIR OF DEVICES, WHERE A NEGATIVE
'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY DAMAGED.


<COM> = LIBRARY-COMPUTER.
THE LIBRARY-COMPUTER CONTAINS FIVE OPTIONS:

<GAL> = CUMULATIVE GALACTIC RECORD.
THIS OPTION SHOWS COMPUTER MEMORY OF THE RESULTS OF ALL PREVIOUS
SHORT AND LONG RANGE SENSOR SCANS.

THE CHART BELOW SHOWS THE NAMES OF THE GALACTIC QUADRANTS FOR THE
KNOWN GALAXY. EACH GALACTIC QUADRANT COMPRISES FOUR QUADRANTS
NUMBERED FROM I TO IV.

THE <GAL> COMMAND MAPS OVER THIS CHART.

       1   2   3   4   5   6   7   8
       I  II  III IV   I  II  III IV
     +---+---+---+---+---+---+---+---+
   1 +   ANTARES     +   SIRIUS      +
     +---+---+---+---+---+---+---+---+
   2 +   REGEL       +   DENEB       +
     +---+---+---+---+---+---+---+---+
   3 +   PROCYON     +   CAPELLA     +
     +---+---+---+---+---+---+---+---+
   4 +   VEGA        +   BETELGEUSE  +
     +---+---+---+---+---+---+---+---+
   5 +   CANOPUS     +   ALDERBARON  +
     +---+---+---+---+---+---+---+---+
   6 +   ALTAIR      +   REGULUS     +
     +---+---+---+---+---+---+---+---+
   7 +   SAGITARIUS  +   ARCTURUS    +
     +---+---+---+---+---+---+---+---+
   8 +   POLLUX      +   SPICA       +
     +---+---+---+---+---+---+---+---+

<STAT> = STATUS REPORT.
THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES AND STARBASES
REMAINING IN THE GAME.

<TGT> = PHOTON TORPEDO DATA.
GIVES DIRECTION AND DISTANCE FROM THE ENTERPRISE TO ALL KLINGONS
IN YOUR QUADRANT. PRESS <ENTER> AFTER EACH VECTOR IS DISPLAYED.

<DOCK> = STARBASE NAV DATA.
THIS OPTION GIVES DIRECTION AND DISTANCE TO A STARBASE WITHIN YOUR
QUADRANT.

<PLT> = NAV CALCULATOR.
THIS OPTION ALLOWS YOU TO ENTER CO-ORDINATES FOR DIRECTION AND
DISTANCE CALCULATION.

<XXX> = RESIGN COMMAND.
JUST IN CASE YOU REALLY BLEW THE GAME AND WANT TO RESIGN WITH JUST
A TRACE OF DIGNITY.


NOTES:
THE <2ND> KEY IS USED TO TOGGLE COMMAND MENU AND RETURN FROM THE
<COM> MENU.

THE <CLEAR> KEY CAN BE USED TO RE-ENTER NUMERIC DATA.

USE <ON> 1:QUIT <ENTER> TO TEMPORARILY EXIT THE GAME.
RE-RUN 'TREKTOS' TO CONTINUE YOUR MISSION. YOU MUST RESIGN, WIN
OR LOSE TO START A NEW MISSION.


---END OF INSTRUCTIONS---

